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ANIMATIONS & VIDEO

This is a short intro for some game design i'm doing with After Effects.  Logo work was done by myself, and simple particle & lighting effects applied to an image.

This is an animation & particle system done inside of UE4 & shows off keyframing particle paramaters into animation blueprints on event notifications triggers. 

This assett uses a 128 square atlas file to drive the lights blinking using alpha maps via different RGB channels per map, allowing 3 actions in 1 map!  Using Material Parameter Collections (MPC's) as well to drive panner nodes and an on/off switching mechanism for the lights.

Another assett utilizing just 1 texture atlas to drive not only colors, but lighting via emissive channel on the material inside UE4.

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